AI Insights · Timothy · January 2023
Top 5 Third Person Games in Kenya for Q4 2022
Discover the performance trends of the top third person games in Kenya during Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, the top five third-person games on a unified platform in Kenya demonstrated interesting trends in downloads, revenue, and active users. Here’s a detailed look at the performance of PUBG MOBILE, Free Fire: 7th Anniversary, War Robots Multiplayer Battles, Genshin Impact: Natlan Launch, and War Machines:Battle Tank Games.
PUBG MOBILE
Throughout Q4 2022, PUBG MOBILE saw a notable increase in weekly downloads, which started at 3.2K at the end of September and reached 5.3K by the end of December. Weekly revenue fluctuated, peaking at approximately $3.4K in the final week of December. The game also maintained a strong user base, with weekly active users hovering around 230K towards the end of the quarter.
Free Fire: 7th Anniversary
Free Fire: 7th Anniversary experienced a significant rise in weekly downloads, growing from 1.4K in late September to 3.4K by the end of December. Weekly revenue also saw an upward trend, reaching nearly $1K in the last week of December. Active users increased steadily, ending the quarter at approximately 20K.
War Robots Multiplayer Battles
For War Robots Multiplayer Battles, weekly downloads saw a steady increase from 338 at the end of September to 1.4K by the end of December. Revenue, however, showed a declining trend, ending the quarter around $61. The game’s active user base grew significantly, reaching 4.6K by the last week of December.
Genshin Impact: Natlan Launch
Genshin Impact: Natlan Launch had a gradual increase in weekly downloads, starting at 191 and ending at 493. Weekly revenue saw a slight peak at $354 in the final week of December. The game maintained a steady active user base, which reached around 3.7K by the end of the quarter.
War Machines:Battle Tank Games
War Machines:Battle Tank Games saw its weekly downloads fluctuate, peaking at 2.8K in late November and ending the quarter at approximately 1.7K. Revenue showed a slight increase, reaching $173 in the last week of December. The game’s active users also fluctuated, ending the quarter at around 8.2K.
These insights are